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NALI*D is what like pure?

Hello girls and boys, now I will tell you one bike or Byak about Nali*D.

Techland is a very interesting company from Poland. For almost two decades, she has been releasing and developing games, but gained fame only after the release of Western Call of Juarez (I think many are familiar with it). Although even before him, she was noted very good for her time by the Chrome action and the Xpand Rally rally simulator. And despite the fact that the number of released and frozen or generally canceled games they have approximately equally, like a piece of paper in the garbage. Irriting the players with the announcements of potentially interesting Warhound, Dead Island, Chrome 2, the Poles abruptly threw everything and for some reason began to solder the arcadu on an ATV-all-hoter theme.

Nail`d meets us with a motley, tastelessly designed menu with a poor set of available options. The inquisitive player first of all, of course, will climb into the garage and most likely even delights, finding there ATVs (ATV) and motorcycle (MTX). You were delighted early: two initially affordable, nameless models will remain the only inhabitants of the garage until the very end. They can only be applied, but more on that later.

Then you can choose a racer. lowdeposit-casinos.co.uk/ There are only two options: pins, low -polygonal individuals presumably male and female floors, plus several types of costumes that are practically no different from each other … There is only one road further – to the local championship. There are four seasons in the championship scheme, from two to four events in each, in turn, there may be several races. There are only three types of competitions: Simple Race – as the name is clear, just racing. Time Attack – check -in by checkpoints. Stunt Challenge is a race where the one who takes more points wins. Any normal person, seeing the race of the last type, will think that there are some tricks in the game, even if single-buttonen, as in the same Pure. But nothing of the kind: having made this mode, the authors did not bother to fit the mechanics of the game under it. Truks in Nail`d are considered things such as landing on all wheels, travel along the wall or through the gate giving acceleration, etc.p. To put it mildly, this is not what you expect from the arrival with the name Stunt Challenge.Although few people are surprised ..

After the victory in the next event, a set of spare parts and sets of coloring for an iron friend, as well as a couple of options for painting a suit for a friend of a wooden one, is unlocked. The upgrade of equipment is arranged, approximately as in the previously mentioned Pure. There is a set of cases, wheels, exhaust pipes, shock absorbers, rudders, engines that open during the passage of a career, only five types of each spare part. From all this you can collect a quad or motorcycle for yourself. The problem is that new spare parts are no better and no worse than already open. The system is simple: they opened a new part, received, for example, two points for control in the air, but lost the same amount to control on Earth. That is, no noticeable improvement in the work of your technique is almost impossible to achieve. Apparently the authors wanted to make the player select the best option for each type of race, but due to the absolute arcadeity of gameplay and absolutely no physics, this is not necessary to do this.

Highways are the only remarkable thing in the game. Most of all, they resemble routes from the game Trackmania, only off-road and in the surroundings of more or less real places. Each is full of giant springboards, bypass tracks, as well as a pair of screenshot events; Avalanne gathering running back and forth a train and the like. It would seem that here it is spacious for pure and uncomplicated arcade fun ..

And here we approach the biggest problem Nail`d – directly gameplay. Physics of the game, as already mentioned, has already been the most pleasing, jumping means of transportation instantly accelerates, instantly stops, does not respond to a change of type of covering the track and he doesn’t care what rustles under the wheels – asphalt or ice. It is clear that Nail`d is an arcade, but not to the same extent: with the same success, ATVs and motorcycles could be replaced by sleds or bicycles, and nothing would have changed. Then there is disappointment from the tracks – despite the fact that they look just huge and have a bunch of all sorts of springboards, slices and alternative ways, any step aside is punishable by an immediate respected. We moved by a meter in a ditch – repavna, took off higher than the authors allowed – stuck in the sky (and this happens), again, repavn (and dull g.)

In addition, all tracks suffer from poor layout. Heaps of small objects constantly interfere with playing: either stones in the middle of the road, then the rock right on the trajectory of the flight from the springboard. After some time, it begins to seem that the developers personally hate you for something and try to play up for trifles on trifles. At first, while the first impression of the tracks and high flights has not yet disappeared, and the game has not gained pace, you do not notice these problems. After some time, when you get used to the local speeds, and the jumps begin to tire, there is indifference to what is happening on the screen. But closer to the end of the game, the most interesting begins. The so -called mutators are added to some races – special rules that change the course of the game. Suppose the lack of clashes when rivals cannot hurt each other or an endless strip of Bust. The latter is especially interesting in that it forces the whole race to go on acceleration. All the shortcomings of the game come out in super -sobs: the unfortunate cycle flies from wall to wall, stands on its hind legs, stuck in trees, while the camera shakes like a jack.

Opponents (the language does not turn to call these ghouls rivals) who do not pose any threat at the beginning, sharply beasts closer to the end and begin to fly at supersonic speed and generally inadequate to behave. For them, the player does not exist on the highway, they simply rush, knocking everything in their way, and clashes have deplorable consequences mainly for you than for them.

As a result, we have a race in which game interest is inversely proportional to the number of time spent behind it. At first it fascinates, later there is boredom, and irritation comes after it. In addition, developers do not stimulate the player to further advance; Kutza rewards and uninteresting, opening spare parts do not change anything much, and new models of equipment, in addition to those available initially, there is no game. It is not clear what the Poles from Techland were counting on, releasing this morally and technically outdated game, the number of relative advantages of which can only be included only in the soundtrack and decent graphics.

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